User blog comment:Mnzombie/Your Sacred Gear/@comment-27744347-20170331214045

Long one, took me a while, sorry.

 Slaughter Spiral : The Black Dragon Usurper (Sub: Kokuryuu Senshu)

 Class : Semi-Longinus (Comparable to Forbidden Balor View in power and infinite potential)

 Summary:  During the Great War of the Three Factions, and the Battle of the Twin Heavenly Dragons, there was another such dragon who was left out of the fighting, but not by choice. Maldrasr, the Black Dragon Usurper as he would someday be named, became trapped within the Underworld of the 72 Keys. His inability to fly due to his lack of true wings, and the sealing of the passageways to other worlds because of the War, kept him restrained, and unable to fight against his fellow dragons. Though not many would consider Maldrasr their equal, he would have been of their class, if barely. He was mighty, yes, terrifyingly, though not as mighty as the seal between the worlds forged by the Keys themselves. In his attempts to break such a seal, he tore many of the Keys apart, ending 3 entire Pure Blooded Demon families in a single breath at the height of his rampage, and they were only collateral damage from his attacks upon the Underworld's border seal. Encumbered from his ordeal of tireless struggling, it took only a fraction of the forces that destroyed the Twin Heavenly Dragons to do the same to Maldrasr. A few of the the 72 Keys that still remained from the still raging war with the other factions tore him apart, scale by scale, flesh from bone, and bound his soul to a Sacred Gear, the Slaughter Spiral, and from then on, in honor, or perhaps in cursing what they perceived as an attack on them from their own home, they named him 'Usurper'. In this form, he is a warrior dragon, bound yet not broken, constantly testing the mind of his partner for doubt and helping them strive for greater heights. He doesn't seek anything more fervently than he does the chance to fairly fight, defeat, and kill the dragons he could not face before, so that he may absorb their power and essence, making their souls non-existent, and ascending himself to the strength of a True Longinus.

 Appearance : A gauntlet that extends to near the elbow, in the dominant hand, similar to Boosted Gear, with a somewhat metallic look, again similar to Boosted Gear and Divine Dividing. It's appearance is more rugged however, having the appearance of a mix of jagged, black metal scales, and rimmed with 6 silver cylinder like seams attached around the arm, placed parallel to each other in a somewhat circular formation around the gauntlet, terminating at the wrist, as well as two more pointing outward closest to the elbow, similar to twin motorcycle exhausts. The hand is sheer blackness, with shimmering, silver tipped talon-like fingers, appearing as if the gauntlet itself were a deadly weapon, claws to slash and stab, and a steel hard grip to crush and choke, both of which it could do with ease. Like the Dragon Emperor Sacred Gears, a circular gem is set in the back of the hand, in this case a golden yellow one, somewhat more cloudy than previously seen in Boosted Gear's green gem and Divine Dividing's blue gem, almost like a hunk of amber, or a golden eye of a dragon. Maldrasr may speak outwardly as well, both to the user and others, though this may be overly aggressive and hateful when speaking to known wielders of Boosted Gear and Divine Dividing, and perhaps even to other dragons outright.

 Powers/Abilities :

 Spiral Absorption : This ability is what you might call the 'Boosto' of Slaughter Spiral. The Sacred Gear passively stores excess power created by the nearby casting of strong attack and defence spells within itself, capping at a point, which scales with the total power of the wielder. A stronger wielder can absorb more run-off magic, and absorb more per spell. Upon 'cashing in' this power, the gauntlet let's off a catchphrase of it's own, "Retain" (would that be 'Reetaino' in a Japanese accent?), granting this power to the user. While mostly only used to power high level attacks, it can also simply be used to sustain a base combat level to continue fighting in a long battle. While this ability can also be applied to spells used by the wielder of Slaughter Spiral themselves too, it cannot absorb power from spells that don't use any output magic, such as power increases or transfers, transformations, and manipulations of time, only spells such as blasts of energy or healing can be counted.

 Forced Evolution : This power represents Maldrasr's unending wish to grow as strong and stronger than the Twin Heavenly Dragons, to prove he is and was just a powerful as they were. Upon being directly responsible for the slaying of a foe which the wielder can percieve, a foe which the wielder and Maldrasr both unanimously agree was an equal or their superior, in a battle which both the wielder and the dragon believe to be a fair and honourable one, the slain foe's power is absorbed. This in turn increases the wielder's power scaling with how strong the foe was. The wielder's capacity for magic, strength, defence ability, and speed are all increased when this power is used. Using this ability in tandem with general combat experience from fighting strong foes, wielders of Slaughter Spiral increase in power alarmingly fast. Even if a mere human wielder were to somehow slay even a low level magic wielder, the resulting increase in power could actually allow them to summon Slaughter Spiral's base gauntlet form if they knew how to do so, even as a human. The wielder is not made aware of exactly how much power they have gained, so using it effectively will take practice to get used to. This power can extend into infinity, assuming that the wielder is continuously slaying adequate opponents, acclimating to their new strength, then repeating. The death of the wielder means this ability resets in the next one, though Maldrasr retains a small part of it, somewhat increasing the next wielder's latent magical potential.

 Spiral Shot : Of course an allusion to Issei's Dragon Shot, Spiral Shot takes a similar form, and is the basis for a couple of other abilities similar in operation to it. Spiral Shot is a blast of twisting, silvery, destructive energy from the Slaughter Spiral base form gauntlet, though the actual blast fires from the cylinder like seams, each forming a small blast that combine into one great destructive force. While not the same thing, in addition to this, the wielder can charge the gauntlet with energy to execute devastating close range physical attacks, such as slashing or punching, or launch themselves forward by expelling energy from the dual rear cylinders, like a rocket engine.

 Balance Breaker :

 Splint Mail : Obviously similar to the classic 'Scale Mail' of the Twin Heavenly Dragons, Splint Mail is the kickass Balance Breaker armour of Slaughter Spiral. Following their theme, and the theme of the base form gauntlet, the wielder is clad in shining black metallic armour, with silvery cylinders rimmed around the gauntlets and outer side of the upper arms, as well as the legs, torso, and back, similar to how the name sake splint mail has it's metal splints arranged around the limbs and torso of the wearer for protection. Two more larger ones appear on the back out of each shoulder blade pointing back downward almost like the rim of a cape, and 3 more slightly less large appear out pointing back and down as well. More yellow gems like the one on the base form appear, one on each knee, and one large one in the center of the chest and two smaller ones to the upper left and right of it. The helmet is fashioned similarly to their rival's Balance Breakers, with yellow eyes, and triple cylinders flairing out backwards at each side, and a long, silver spike that points forward at the crown of the head. The tail, instead of attaching at the upper back, extends from the lower back similar to an animal's tail, and terminates in an overly thick spike tipped cylinder, used to bash and crush opponents with a violent swing, or impale and lift them like a fish on a hook, which the wielder can manipulate at a strange level of control compared to the wielders of Boosted Gear and Divine Dividing, almost like a third arm. In classic Heavenly Dragon Balance Breaker style, this form gives the wielder overwhelmingly high strength, speed, magical potential, and a strong defence due to the armour. Lacking it's rival's wings, just as Maldrasr did, this Sacred Gear is a strict ground fighter, even in Balance Breaker form.

 Spiral Cannon Blast : This ability is only available in Splint Mail form, and is very similar to Spiral Shot, however not only does it incorporate the cylinders on both gauntlets, it flips the two large back cylinders over the armour's shoulders like mounted shoulder cannons, and fires from them also. The cylinders on the gaunlets spin around the wielder's arms in position similar to gatling gun barrels, and they begin to glow yellow with building power, the culminative channeling of which unleashes a trio of blasts that combine mid flight and decimate their target with incredible destructive force.

 Juggernaut Drive : The ultimate form of the Slaughter Spiral, as with it's brother's, this transformation unleashes the full power of the Sacred Gear, and grants the wielder immeasurable power, and the form of a truly almighty dragon. Standing over a storey high, clad in living dragon scale armour the sheen of a shimmering night sky, silver claws and teeth that glimmer with sheer sharpness, silver slivers of the metal cylinder armour clad on the scales, and glowing, insatiable yellow eyes and gems, swirling with the dark emotions of Maldrasr and the previous wielders of Slaughter Spiral. Just like the Booster Gear and Divine Dividing's Juggernaut form, almost unending power is the wielder's to command, in addition to massively increased strength, durability, and speed. Spiral Cannon Blast can be used at a whim with only one hand and barely any charge time, and Spiral Absorption is increased to the point that it not only absorbs excess magic from spells, it actively drains the power and strength of those who get nearby from their very bodies, killing those who stay too close for too long, and disintegrating their bodies like flies on a bug zapper. Though this form comes with it's usual disadvantage. If the wielder triggers it in it's incomplete form like Issei did, it can, as with him, rapidly decrease their lifespan and sanity, destroying them if held up for too long, in addition to them losing control of their actions, again, similarly to Issei.

 Longinus Armageddon : Armageddon says it all. Maldrasr's own take on the 'Longinus Smasher', this ability is in essence the same, though also different. It takes all the power of the Juggernaut and focuses it into one attack, effectively ending Juggernaut Drive, almost like a safety measure to save the wielder from the sanity twisting, soul destroying cost of maintaining it. To begin channeling the attack, the wielder brings up his arms and readies the spiral cannons, which spin around together, similarly to Spiral Cannon Blast. The cylinders no places forward to fire on their body temporarily detach, then reattach at their relative position facing forwards, which then glow in preparation to fire. The back cylinders do the same, mounting themselves up the wielder's shoulders like mecha cannons and glow the same. Upon the channel's completion, Maldrasr annouces the casting of 'LONGINUS ARMAGEDDON', and the energy is released, and a crack of sound is heard, like a sonic boom that rends the air adrift. A torrent, a tsunami, a storm of sheer destructive force is fired from the wielder's spiral cannons, cascading through the air, decimating destructive magic of coal black and hateful orange spirals across it's path, destroying anything that get's in it's way.

 Weaknesses : Obviously as a dragon type Sacred Gear, it itself is vulnerable when struck by anti-dragon weapons and spells. In addition, if not powerful or practiced enough, Splint Mail and Juggernaut Drive can permanantly damage the wielder.