User blog comment:Mnzombie/Your Sacred Gear/@comment-24605349-20150805130816

Name: Class Authority

Appearance:

don't have a physical form

Power:

this SG appear in the mind of the user as a wheel like thing with cards connected to it, the number of cards change from user to user, each card give a special ability that is specific and suitable for the user and represent a fighter class (swordman, archer, sniper, magician, shielder, breaker, ninja, etc. just think of the class that normally appear in the videogames and apply them to this SG) this mean that each card give an ability related to the class so for example a swordman will give an ability related to swords and not to axes, each class can be used only one at time and for change from one to another is need a "recoil time" that normally is 5 or 10 seconds (this time too change from user to user)

the process that give the abilities is automatic so the user don't choice the abilities and can't change it once obtained it

In the case the "class card" is a combined one (like a cruseder that is a knight + a cleric or a dark knight that is a knight + a dark mage) the card will give a number of abilities that is the same of the component of the composed card like for a dark knight will give 2 abilities

A LITTLE NOTE TO KEEP IN MIND: some abilities are common for more than one skill, for example add an element to a weapon is something common to any class that use weapons or create specific type of weapon for specific class like a swordman will make swords, a lancer will make spears and an archer will make bows and arrowst

Balance Breaker:

the normal BB is "King of the class army" where the user can use more than one card at time and don't have to wait for change the classes

the normal sub-species reached is "Gift of the King's Deck" where the user materialize the cards in the hands and can use them to other people giving them an ability related to the class different from the one that the user have; if a card is used on something like an object the result can be:

- boosted object, the card boost the object and in some case change its appearance like a normal glove that gain a jewel and some armor if boosted with some defensive skill from the card

- embodiment, the object morph into a robot or armor like golem that have the abilities of the object boosted with the card for example if a magician card is used on some phoenix tears can create a mechanic like phoenix that can heal anyone that touch, in some case is possible create a golem with the same abilities of the best past user like use it on Ascalon and create a mecha with the abilities of Saint George, if this golem is destroyed or it's no more needed the object come back to the original state like wasn't used and the card destroy itself with the user that can create another one